I really like the flavor of this - it does make it feel like the Hunters are actually trying to find Gollum as well. The Nightmare version adds a new mechanic: Mordor enemies (which for the most part means “Hunters from Mordor”) now pick up any Clues that you haven’t claimed by the end of the Refresh phase, and you lose if they ever obtain all four. You’re only allowed to send characters questing on Stage 3 if you currently control a Clue Objective. Placing 8 progress on Stage 3 wins the game. Stage 2, which has 10 quest points, reveals an extra card of your choice from the top 2 at the start of the Quest phase. Stage 1, which has 8 quest points, reveals an extra card of your choice from the top 3 after you quest successfully. The Hunters from Mordor quickly becomes the strongest Enemy in the deck, frequently reaching at least 6 attack and threat by the end of the game.įortunately, you’re not left to the mercy of the game to throw Clues your way, since the first two Quest stages provide effects that allow you to filter through the encounter deck. The primary wrinkle is that the more Clues there are in play, the stronger the Hunters from Mordor Enemy becomes, getting +2 to attack and threat for each Clue in play. The key focus of this quest is trying to locate at least one of the Signs of Gollum Clue Objectives somewhere in the encounter deck, and then questing through all three stages.
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